The Voting Booth by Brandy Colbert
A Vote is a Powerful Thing
by Catherine Stier ill by Courtney Dawson
The Vote is a Powerful Thing introduces youngsters to the voting process. Callie’s class is learning about elections. Their teacher explains that participation in the selection of leaders and governing laws is important. Knowing this, the students decide to vote on an issue of current school-related interest. The class will plan a field trip. Where should they go? Lynn suggests a trip to the local cookie factory. Callie knows about her grandmother’s interest in the Wilderness Park and recommends visiting this nature preserve. She sets to work, hoping to convince classmates to select her proposed destination. She searches for information about the park, its creation, purpose, and preservation. She makes promotional materials and prepares a speech. Lynn is following a similar pattern, advocating for the cookie factory. The ballots are cast and counted. After a moment of uncertainty, Wilderness Park wins the election by one vote. |
The Next President: The Unexpected Beginnings and Unwritten Future of America's Presidents
by Kate Messner ill by Adam Rex
The Next President: The Unexpected Beginnings and Unwritten Future of America's Presidents is set in a museum that closely resembles the Smithsonian Museum of American History. Visitors explore the halls, looking back at history and then imagining what might happen in the future. Kids are reminded one or more of them could be a future president. Rex uses a mixed media approach. Black line drawings mix with realistic portraits as well as stylized color wash renderings. The variety of styles reinforce a sense of traveling through time. A limited color palette consisting of various shades of red and blue gives a unifying visual effect. |
Fault Lines in the Constitution: The Graphic Novel
by Cynthia Levinson & Sanford Levison art by Ally Shwed
The Levinsons' seminal study of the U. S. Constitution, particularly an examination of the document’s potential flaws was published in 2010. Fault Lines in the Constitution: The Graphic Novel presents the same information in comic book format, primarily with panels that are interspersed interspersed with maps and infographics. The result is a concise, highly readable US Constitution primer. Text alternates between historical background and contemporary applications of decisions that were made by the founding fathers. Format generally follows a configuration of horizontally organizing each page into thirds. Square and rectangular panels fit neatly within this structure. Chapter headings and an occasional concept use the full page. This structure offers concise chunks of information that are easy to digest and understand. |
The Voting Booth
by Brandy Colbert
Boy meets girl. She's a serious student and advocate for voting rights. He's not sure where to vote. Fortunately for him, this activist comes to his rescue. The story takes place in one day with visits to multiple polling places and working through a mammoth amount of regulations. However, before the day is over he votes. When your hero is Fannie Lou Hamer, voting is not optional. It's vital. Marva Sheridan has devoted her efforts to understanding the voting process and helping people register to vote. She is disappointed when her white boyfriend Alec decides that he will not be voting. Duke Crenshaw comes from a family of civic-minded citizens. He knows that voting is the right thing to do. If only it weren't so complicated. Marva is precisely the guide to help him through the election rules and red tape. During the day this unlikely pair discover that their interest is in more than the ballot box. There is definitely a mutual attraction that extends beyond a lesson in civics. |